

Type: Solo Dev School Project
Genre: First Person Shooter
Status: Completed
Platform: PC
Game Engine: Unity
Timeframe: 2 nights
2025
Bulletrift is a fast-paced first-person shooter, where survival means stealing the next gun
before your enemies steal your life. Every kill is a step closer to revenge.
Play as Gwendolyn, a feared assassin left for dead by the criminal empire Flesher Industries.
After a brutal robbery that destroyed her home, and ended with her being buried alive,
Gwen claws her way back from the grave to wipe Flesher off the map.
A BUILD OF THE GAME IS AVAILABLE.
PLEASE REACH OUT TO ME IF YOU WOULD LIKE TO TRY IT OUT.














WHAT IS THIS PROJECT?
Bulletrift is a game I made in 2 nights for my computer science final project in college. It features a short story campaign where players infiltrate into Flesher Industries' headquarters to assassinate the kingpin Ryan Flesher.
Completing Bulletrift in 2 nights is a massive achievement for me, considering the relatively ambitious scope of the game and the amount of polish I was able to implement into the project.
To accomplish this in such a short time frame, I quickly wrote the story, blocked out a linear Call of Duty style level that players can seamlessly progress through, repurposed some code and assets I made from my main game Dreadfire, while also using and modifying some third party animations from Mixamo and Fab to create a unique game, with a satisfying and addicting gameplay loop, and a full-fledged linear story campaign.
I was even able to get 2 professional voice actors that I've worked with in other projects to deliver quality voice acting performances for the game.
I believe that the development process and the final product of Bulletrift effectively demonstrates my resourcefulness and ability to improvise under extreme time pressure.
MY ROLES
Including but not limited to:
- Designing the gameplay for the game
- Writing the story and script for the game
- Writing all the code for the game (in C#)
- Designing all the character models in the game
- Responsible for the lighting in the game
- Designing all the levels and environments in the game
- Responsible for all the scripting of the levels
- Casting and directing a team of well-known professional voice actors for the characters of the game
- Writing the story and script for the game
- Writing all the code for the game (in C#)
- Designing all the character models in the game
- Responsible for the lighting in the game
- Designing all the levels and environments in the game
- Responsible for all the scripting of the levels
- Casting and directing a team of well-known professional voice actors for the characters of the game